The nice thing about these rooms compared to others is that they are always three spaces wide and don’t require combining to build them up. The higher agility and more dwellers you assign to the room (up to six each), the faster your build time. Both rooms benefit from dwellers with high agility. So you have junk, you have recipes, how do you actually make the things? There are two new room types specifically for crafting–a Weapon Workshop and an Outfit Workshop. As a nice bonus and tie-in, a lot of the new craftable items are styled after ones found in Fallout 4 (like pipe weapons and Brotherhood of Steel clothing). And the longer your dwellers explore, the better junk and recipes they will find. While all common items are unlocked from the beginning, rare and legendary items will need to be unlocked through exploration. In addition to junk, you’ll find recipes for new weapons and outfits in the wasteland as well. You get a couple of pieces of junk right off the bat with the update, but you can also find junk in your lunch boxes and recover junk out in the wasteland. Maybe it will even satisfy enough of my crafting addiction that I can finally make decent progress in Fallout 4. Bringing crafting to Fallout Shelter was an obvious choice. So the biggest addition in this update is crafting! I don’t know about everyone else but I find that I spend more time than I should scrapping junk, tweaking weapons and armor, and crafting stuff in Fallout 4. Fallout Shelter just got a major update that includes new room types, more pets, crafting, and more!
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